Attend this edWebinar to explore how games, like books, can be “read well” to foster deep literacy and critical-thinking skills in students. Drawing on the established frameworks, like that of Rudine Sims Bishop’s Mirrors, Windows...
Today's classroom requires teachers and students to use digital tools for learning. How can we ensure that students know not just how to use digital tools for learning, but also to navigate the digital world safely, responsibly, a...